screen module¶
- class ui.screen.Screen(title, screen, width=640, height=445, fill=(255, 255, 255))¶
Bases:
object
Surface class
- Parameters
title (string) -- title of surface (not used)
screen (pygame.Surface) -- surface to draw on (main pygame screen usually)
width (int, optional) -- width of surface, defaults to 640
height (int, optional) -- height of surface, defaults to 445
fill (tuple (3 ints), optional) -- fill color, defaults to (255, 255, 255)
- endCurrent()¶
do nothing : supposed to put this surface into "background mode"
- getScreen()¶
return surface (pygame object) of this surface object
- Returns
surface object
- Return type
pygame.Surface
- makeCurrent()¶
make surface current
- update()¶
update surface